Screenshot by Gamepur

Learning how to play Windjammers 2 involves non just the general rules but also advanced techniques. Once you've mastered the basic moves, you'll want to offset using charged shots as often as possible. These augment all your regular throws with new twists, so information technology's important to know how to execute them all. Here'south how.

Charging. First, you'll need to be charged — this is required for every charged shot, as the proper name implies. To charge, you need to stand up on the marker when the disc is knocked into the air with a lob or drop shot. You lot'll know you're fully charged when your character starts glowing with red energy, rather than the blue hue you'd go from the power estimate at the lesser of the screen.

Super custom shot. Doing a standard throw lets you lot use your Power Disc shot without needing a full ability estimate. It won't be as flashy every bit your ultimate throw ordinarily is, merely it will still fly forward in the same pattern.

Super lob & roll smash. These are paired up here because they have the same end issue. The charged lob is similar a standard lob, but it flies over the net like a tomahawk throw, sticks in the ground like a spinning wheel, and finally zips straight toward the goal. A roll smash is identical to a smash shot, but it also spins into the basis earlier moving toward the goal, just like the super lob. Both tin can trip up your opponent pretty well, as they nearly look like a missed disc until they beam toward the goal for additional points.

Super spin shot.Using the same input you would for a curved shot will execute this move when you're fully charged. It spirals forward wildly toward the goal — non unlike L. Biaggi's Power Disc shot, just trickier. This is a corking mode to throw off your opponent in the middle of an intense volley.

Reversal. This might be the unmarried coolest movement you tin can pull off in all of Windjammers 2, and it works for all Power Disc shots. First, y'all need to be fully charged. Second, your opponent needs to send their Power Disc shot toward y'all. Third, you need to successfully catch that throw. If that all happens, input either a straight or curved shot, and yous'll ship your opponent's ain Ability Disc shot right back at them. Take that!