Rogue Company Year 2 Season 1

Image via Hi-Rez Studios

Rogue Company launched its fifth season on February 8, somewhat confusingly named Year 2 Flavor i: Neochrome. As is the law with live service games, the Neochrome update packs a lot of balance changes across the game'southward many characters, maps, items, and modes. Here is every Rogue, map, and weapon change in Rogue Company Year 2 Season 1: Neochrome.

Maps

We have a new map named Meltdown which is somewhat visually reminiscent of the excellent Hollows map while existence refreshingly different in layout. Additionally, all maps that were temporarily removed from Strikeout, TDM, and Demolition in previous Seasons have been added dorsum to the map rotation, marker Neochrome as the Rogue Visitor Season with the most map diversity to date.

Rogues

This fourth dimension around the cast of playable Rogues is not seeing a big remainder shake-upwards, with only Ronin and Kestrel receiving noteworthy changes to their kits. Ronin's Perk puddle now has Bounciness Back (wellness regeneration starts sooner) instead of Nimble Easily (increased weapon swap and reload speed), and her Balistic Pocketknife's explosion radius is increased past 16%. Kestrel'south Halo Drones at present deal 75 damage, up from 60.

Weapons

The largest number of changes in Rogue Company Year 2 Season 1: Neochrome concern the game's armory of weapons. The post-obit weapons have been tweaked to make them more balanced across all levels of play:

  • Conviction gains accuracy faster when fired continuously, and its maximum accuracy is slightly college.
  • Mark 4 headshot damage increased from thirty to 32.
  • MX-R reticle bloom has a slightly reduced maximum value, which ways the weapon retains more than of its accuracy when spam-fired.
  • Objection magazine size increased from xxx to 40, and base damage increased from eleven to 12. This is a substantial vitrify to the Objection SMG, which was previously only held back by its depression damage-per-magazine.
  • Riptide headshot impairment increased from 26 to 28.
  • SLC headshot damage increased from 17 to eighteen.
  • Tyr base damage increased from 65 to 70.

Finally, the C4 is slightly changed to requite it more of a dial. Its base damage is now 125 (up from 100), and its minimum splash damage is lxx (upwardly from 40.)